Lottieditor guides
A badge with a short pop
A star badge grows into place with a small overshoot and two staggered sparkles.
Loading the reference animation...
600 × 600 · 30 fps · 2 seconds · Designed to play once and hold
Keep the reference files
These original reference assets are free to use and modify. New editor exports follow Free and Pro limits.
Try this prompt
Connect your assistant to a new project first. Ask it to read the current project before editing. The supplied file is a reference result; another model or prompt variation may produce different geometry or timing.
Create a 600 by 600, two-second promotional badge. Use a purple 12-point star with a pale inner circle, grouped at the center. Scale the group from 60 percent to 110 percent at 0.35 seconds and settle at 100 percent at 0.6 seconds. Fade it in. Add two small green diamond sparkles at opposite corners, with staggered opacity entrances. Hold the final state. Keep any offer or price outside the animation; do not invent a discount. Export the editable project.
Make a reusable badge
The star and inner circle are separate native layers inside one group. Change the colors and point count without redrawing the entrance.
Keep the overshoot brief
The group moves from 60% to 110% scale, then settles at 100%. It stops moving after 0.6 seconds so the surrounding message remains readable.
Offset the sparkles
The green diamonds appear at 0.25 and 0.45 seconds. Their entrances support the badge without covering the central area.
Supply accurate offer text
Put the real promotion and terms in normal text next to the badge. The example is decorative and does not contain a price or discount claim.
Watch the reference motion
Finish and check
Preview the first frame, the moving portion, and the held final state. Compare the export in the player you will use. Keep meaningful labels outside decorative animation and use the PNG when reduced motion is requested.